Abstract

Obstacle Tower

Video games have increasingly been used as AI benchmarks. In contrast to classic board games, video games require more frequent decision making, often in real-time settings, and additionally define more complex state spaces. They may also have some combination of hidden information, stochasticity, complex interaction rules, and large branching factors. Modern video game-based AI benchmarks do not provide agents with processed representations of the environment. The agents have to act based on the raw pixels, i.

Training Obstacle Tower Agent Using Dopamine

Environment: Linux: Ubuntu 16.04 Python: 3.6.8 Step 1 Create a conda virtual environment with your virtual environment name(e.g. venv_dopamine) conda create -n venv_dopamine python=3.6.8 anaconda Step 2 Activate the virtual environment conda activate venv_dopamine Step 3 Move to the virtual environment directory cd venv_dopamine Step 4 Install the Obstacle Tower Environment git clone https://github.com/Unity-Technologies/obstacle-tower-env Step 5 cd obstacle-tower-env pip install ./ cd ..

PhD Semester Spring 2019